Learn more about Stack Overflow the company, and our products. Aegis of the Kell II), Pulse Rifle 3; 66 RoF; 14 Impact - 39 AM (eg. Minor/Major/Boss Resist These mods have a decreasing curve based on the number of each mod to a max of 30%. WebThis super deals a good amount of damage, but not quite as much as the other options mentioned. Most weapons of the same level and rarity have pretty identical attack stats (at least in shops anyway), but the actual damage they deal is drastically different. This is best paired with Vortex Grenade due the duration in which it lasts. Scan this QR code to download the app now. ~80% to 96%. With the recent buff and Solar 3.0 overhaul, this weapon is now a good and very easy option for damage. Is the boss constantly moving and hard to hit like Rhulk in Vow of the Disciple? These were performed at 1083 light (1060 base , +23 Artifact) with Tier 0 resilience armor. I went a little crazy today when I was having fun with the daily strike rotation of solar singe and brawler, mixing it with Wormgod and the hammer throw melee for the Titan. They aren't telling. Gheleon's Demise), Hand Cannon 1; 32 RoF; 68 Impact - 25.2 AM (eg. Fatebringer), Hand Cannon 3; 15 RoF; 94 Impact - 2.5225 WM (eg. To begin, most tests were performed using a base damage from a consistent source where possible. There is no way promethous lens deals 285k burst damage :/. We will keep things simple and focus on the base DPS values of every weapon archetype in the game, therefore excluding Damage perks. This is a simple point and click super with a fairly fast animation. Auto-Loading Holster circumvents reload and the other potential perks increase damage. I doubt impact is the damage per shot. Understanding the probability of measurement w.r.t. Destiny 2 Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Please read the sidebar rules and be sure to search for your question before posting. Here are the instructions how to enable JavaScript in your web browser. Impact being the determining factor in damage doesn't make much sense after seeing that. If you have a calculator that can't use logarithms of variable base values, then you can instead enter this as: (300 - Rarity modifier) x 1.07log(Attack rating/300^)/log(1.05025). 0 damage calculator This players role is to lay down the well just before the damage phase to buff everyones damage and create stasis wells for this using the Supreme Wellmaker mod to further buff a teammates damage if they opt to use Reeds Regret and a stasis subclass. See the spreadsheet for them, since there are so many and it would clutter this post. For example if you reload cancel and then quickly sprint, your weapon will ready once again and the animation will not be performed, but the weapon still can NOT be fired during the timing window in which the animation would have otherwise occurred. Global Debuffs cannot stack with each other (so no combining Divinity and Tractor Cannon). First started playing video games on the N64 and GameCube and I still enjoy playing those games today. Aegis of the Kell II), Pulse Rifle 3; 66 RoF; 14 Impact - 0.5740 WM (eg. These cookies do not store any personal information. Regarding Damage dealt,there are more details in the spreadsheet. I would not recommend stacking more than 3 mods as this increase drops below even elemental resist. In Destiny 2, buffs and debuff are temporary effects that can be either placed on your character or on your enemy. There really isn't much to say about this part, other than 'use the correct modifier'. Any damage increases from multiplicative talents. Keep in mind that the top Power weapons are not only defined by their raw DPS or Total Damage. Minimum falloff distance: Maximum falloff distance: Minimum/maximum weapon damage: Weapon uses The chart goes in-depth into a lot of different features and factors, like the relationship between the Damage Bar with a player's shield and health in Destiny 2, Light a spark and burn the dark. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Building as a defensive measure is hugely important, and the safety net it provides is something we dont take lightly. I Wish Infected Was A Permanent Featured Playlist Game A good summary of the whole ending. Basically more than 3 is essentially useless compared to any other mod. I am actively doing a full suite of testing (Feel free to reach out if you want to help!) Lunafaction Boots is a recommended Exotic Armor Piece with this super. There are a lot of Special Weapons, so I might have accidentally missed a few and I couldn't easily access a few. It is now corrected! Reeds Regret is the main weapon that can be acquired with this perk combination. Required fields are marked *. Neither Golden Gun super seems to have any Damage Resistance provided. Welcome to Destiny In Depth - Destiny In Depth Resistant Tether 5% and Enhanced Resistant Tether 10% In Garden of Salvation, each mod adds their resistance together for a max of 50%. Combining burst damage, rate of fire, and reload speeds, DPS is the best indicator of a weapons lethality in PVE. These add together for a potential 15% increase in Damage received. Updated as of Season of the Seraph (S19). WebThe WM ranges between 0.2605 at Auto Rifle 1 and 2.5225 at Hand Cannon 3, and so a Timur's Lash will do roughly ten times as much damage as an Atheon's Epilogue per This project is currently unmaintained. Many other things come into play. Critical hit damage always rounds down, even if it's really really close to the next integer. For each exotic that offers a damage resistance or reduces incoming damage perk, the following information applies: Most other cases, exotics, and other resistance attributes are in the Google sheet. Adding EV Charger (100A) in secondary panel (100A) fed off main (200A). (in Destiny), tar command with and without --absolute-names option. High impact weapons also tend to have low rates of fire. Enter any weapon in the top left and explore the weapon info & stats, recommended perks, PvE DPS, PvP time-to-kill information, any extra info e.g. If you select Dead Man's Tale you can see how Cranial Spike will change the PvE DPS, or how the hip-fire mode will change the time-to-kill in PvP, you could then see how this stacks with something like Empowering Rift etc. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. If you are the member of your team who is so kindly using Divinity, you can increase your DPS by using a rocket launcher with Auto-Loading Holster. This data was then transferred to Excel where it was translated into individual tests and percentages were calculated from the pixel measurement differences. As a good example, Red Death has an impact significantly higher than other Pulse Rifles of its archetype, but it does the exact same amount of damage if you disregard ballistics modifiers. Say you are using Izanagis Burden, the weapon depends on 1 very strong shot which will get 20% bonus damage from this mod and a 25% bonus damage buff while you are in the Well of Radiance. False Promises It is recommended to have most of your team using this weapon if possible when in a team of 6, and all players can run this if in a team of 3. and our This Titan will use the same damage strategy with the Witherhoard and super combination. You can read more about the methodology used here. It drops on all Reverie Dawn armor. destinyspreadsheets | Twitter | Linktree Gjallarhorn can be used if a player does not have the other exotic weapons mentioned. For the sake of clarity, DPS in Destiny 2 is calculated per archetype and not per weapon (excluding some Exotics). These are a weaker version of Auto-Loading holster as they progressively load a holstered weapon over a longer period of time, but are still extremely useful for snipers, linear fusion rifles, and other weapons without auto-loading holster. High attack weapons deal more damage to higher level enemies than low attack weapons, but you just need to find a balance. Your average damage dealt within one Magazine in the Dark Zone. Required fields are marked *. We'll assume you're ok with this, but you can opt-out if you wish. It is best paired with Witherhoard or Izanagis Burden due to them only having 1 shot per use. What "benchmarks" means in "what are benchmarks for?". Crafting: Past weekend we added a new feature that was planned for a very long time. The Last and most important factors to consider are what you have and what you are comfortable using. Use the filters to compare lots of weapons at once. Arqade is a question and answer site for passionate videogamers on all platforms. This factors in that the first magazine is already loaded, and you keep firing until the last mag is empty. Damage output will be divided by 1.07 per level where damage begins being reduced. In summary, I'm sharing the following things: The equation for damage. I added this as an option for the spreadsheet, so I recommend checking that out if you're fine with making your own conclusions. Times-to-kills are listed with optimal damage (maximum damage at close range) and damage falloff will dramatically affect the listed numbers (SMGs and sidearms in particular). Destiny 2 Power Weapons: What is the Meta? Keep in mind that the top Power weapons are not only defined by their raw DPS or Total Damage. Many other things come into play. In raids and dungeons DPS (Damage Per Second) is a facet that loadouts are based around. (A pulse rifle can have an apparent higher impact than a sniper rifle, but will not deal more dmg per shot than the sniper. This super is recommended for any player outside of Well of Radiance using warlocks. Essentially, as you approach the Power level of the activity; received damage drops substantially. One day I'm going to start a shame list of emails for people who request permission to edit the main file. Ease of use is not quite there as there is precision and technique required to get the most out of this weapon. Calculate your estimated bullet damage, burst damage and DPS. So, an Ascended 365 Fatebringer would have an Attack modifier of: (300 - 80) x 1.07log1.05025(365/300) = 288.38. Buff/Debuffs: A couple weeks ago we added a more advanced buff and debuff stacking calculator, you can select all kinds of buffs and debuffs as well as your subclass. Destiny 2 Damage Buffs/Debuffs + Stacking Graphic - Court. Hello! Either option of Nova Bomb works as they deal roughly the same damage depending on the boss movements and surrounding enemies. Seems to be broken for me? Red Death), Pulse Rifle 4; 59 RoF; 30 Impact - 38.5 AM (eg. To get the most out of this perk, use the entire magazine of a gun and practice adjusting to the timer of the perk activating as the noise indicating the perk activating will be covered up by the hectic nature and flood of sound from an encounter. This accounts for the body shot multiplier (1x damage), explosive rounds on body shot (50% bonus damage), crit shot multiplier against regular Mob enemies (2.5x AR, 3x PR/SR/HC), crit shot multiplier against the uncommon Major enemies (1.25x AR/HC, 1.5x PR, 1.35x SR), whether you're crit shooting a Cabal/Goblin/Hobgoblin who have lower crit multipliers (idk the numbers), or whether you're crit shooting a player in PvP (1.25x AR, 1.5x PR/SR/HC). e.g. The few exceptions to how damage resistance combines: Overshields were not tested thoroughly as there are some difficulties with testing them and inconsistencies when being applied. The NL Shadow 701X also has 2 more impact than other Scout Rifles of its archetype, but it does not deal any more damage. Leave none alive. Hand cannons are now actually quite good, surprisingly enough. WebDamage Calculator. Impact stat is how much damage you deal per shot. rev2023.4.21.43403. Increases Sword stats to max, resistance is still dependent on the sword frame. To break it down in a more clear manner, here is an order of inputs and a flowchart if you are using an Izanagis Burden and Auto-Loading Holster Rocket Launcher: As you can see in these clips below, you can shoot 2 Izanagis Burden shots in just under 5 seconds, but in the second clip , reload canceling was used to shoot a rocket in between the two shots with no delay whatsoever! Average DPS represents a weapons performance when emptying all of its reserves, with only full magazines. WebBased on 22.0K+ copies of this weapon with a mod equipped, these are the 8 most frequently used: Backup Mag 20.4% of Rolls Major Spec 17.2% of Rolls Minor Spec 16.0% of Rolls Counterbalance Stock 16.0% of Rolls Targeting Adjuster 12.3% of Rolls Boss Spec 7.0% of Rolls Icarus Grip 3.1% of Rolls Freehand Grip 2.7% of Rolls Your Rolls In other words, a 242 Fatebringer will do 162/220 = 0.736 times as much damage as a 300 Fatebringer. You can use the contacts provided in the sheet or use this post for any kind of questions or feedback. But it would have certainly been a lot more difficult without the help of u/IphStich and online sources: https://docs.google.com/spreadsheets/d/1L7FV9l4hXo2tHD3XlFUp854XvJIwTKFIPvASLduPPS4/htmlview?pli=1&sle=true#gid=0 (For a lot of weapon intel and the PvP damage factors), https://docs.google.com/spreadsheets/d/1IO-vVz9LasXwh_KhBh6V_0KWbBS5cQAXJSRN8_8nFmQ/htmlview?usp=sharing&sle=true (For a lot of weapon intel, making it easier to derive Weapon Modifiers), http://planetdestiny.com/ (For weapon intel and a good database to base my discussion on), The quick damage calculation spreadsheet (download it if you want to use it), Scan this QR code to download the app now. To maximize this just a bit more you can use a weapon with good handling like an SMG in the energy slot and mods that increase weapon ready and stow times. In that case, prioritizing a well of radiance instead of a nova bomb super would be best to ensure you and your teammates stay alive while dealing damage. Destiny 2 Star-Eater Scales are the go to exotic to overcharge your super for extra damage. Important note:For the purposes of Damage Resistance only, elite enemies with a Triangle Icon, includingChampions,are actually considered Boss enemies. Updated as of Season of the Seraph (S19). No witch queen legendary or crafted weapons are top of their class? It is mandatory to procure user consent prior to running these cookies on your website. Abyss Defiant), Auto Rifle 3; 77 RoF; 28 Impact - 0.4865 WM (eg. I don't have access to a few things so there are some blanks. But opting out of some of these cookies may have an effect on your browsing experience. Base Blade Barrage 219,000 8. You can find a full documentation off all features and the methodology used in the spreadsheet itself so this post is probably not the right place. That was an error on my database (it was showing the same as Total damage). I've been covering gaming since 2012, and some of my work has been featured by large brands, including MSN.com, Forbes, Rock Paper Shotgun, and more. This means that if you're comparing Attack directly you might as well be comparing levels. There is no Divinity because there are only 3 people, and the 30% debuff isnt worth the loss of damage and can be made up by use of tether and a Vortex Grenade. What does 'They're at four. See my comment in the question about the Trajan-C Sniper rifle, it has very low impact, but still deals a ton of damage. It would seem that there are two curves that are combined to effect weapon damage. WebFor full functionality of this site it is necessary to enable JavaScript. Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. This player can be the one Gjallarhorn user. Any group of weapons can be used with this player. Therefore, the damage per bullet equation does not take the Impact stat value into consideration and RPM does not take the RoF stat value into consideration. But anyway, that's enough of my opinions and the rest of this post will purely be factual. By selecting your subclass you're able to select modifiers that are available in your specific case. However, this decreases in effectiveness faster than other mods. Depending on the encounter, 1 to 3 players using this super is recommended, and the rest of the team utilizing the other supers listed below. With the new ways that armor mods work, in addition to new exotics, abilities, and a whole new subclass; a lot of this information may be outdated. So, a weapon with a WM twice as high as another will do twice as much damage per bullet if they have the same Attack rating, hit the same spot on an enemy, and have the same damage affecting perks active. Most Supers have about a 80% resistance. I am firm in this belief because it is the only explanation I can come up with for the differences you note between a hand cannon and an auto rifle. This is not to say that you can't be good without knowing how damage works, but rather that by knowing how damage works you can achieve precisely what you want to achieve by using a weapon that achieves what you prescribe. For the sake of simplicity and inclusion lets assume your team contains 1 of each class. The Crafting feature lets the user select weapon type, archetype, element and perks to compare different rolls of legendary guns. This website uses cookies to improve your experience while you navigate through the website. Please read the sidebar rules and be sure to search for your question before posting. So far my data points to this being the right explanation: Impact is a measure of how much to scale the Attack of the weapon by, to determine a per-bullet damage. Also, don't try to compare the impact and rate of fire stats of different weapon types. Example: a 100 attack hand cannon deals a lot more damage than a 100 attack auto rifle. With this, grenades are a good means of dealing supplemental damage, reload canceling, and increasing total damage for you and teammates if there is no Divinity or Tether active. I have confirmed this by using a lot of different weapons and making several characters in the past, and have collaborated with a fellow Guardian whilst doing this to ensure my conclusions were accurate. Shadowshot Moebius Quiver and Vortex Grenade with Echo of Undermining, Izanagis Burden, and energy slot weapon, rocket launcher with auto-loading holster and explosive light, and charged with light mod. When reloading there is an animation in which the clip is reloaded and ammo shows as being populated in the lower-left corner, but you are unable to shoot the gun during this animation.
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